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02wiki用翻訳ページの準備用」(2008/06/10 (火) 21:36:13) の最新版変更点

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訪問者数 今日:&counter(today) 昨日:&counter(yesterday) 全体:&counter() ---- http://www.cyberfanatix.com/forums.php?m=posts&q=2571&PHPSESSID=3af6e44dc69882da6566e6b9a8df7753 ↑こちらのページのログを参考にやっていこうと思います *レバー方向 |7|8|9||UB|U|UF| |4|N|6|⇔|BCK|N|FWD| |1|2|3||DB|D|DF| |UB|up back|7| |U|up|8| |UF|up foward|9| |BCK|back|4| |N|neutral position|N| |FWD|forward|6| |DB|down back|1| |DF|down foward|3| |CR|crouching|屈み| |ST|standing|立ち| |CL|close|近距離| |J|jumping|ジャンプ| |QCF|quarter circle foward|前方へ1/4回転→236のこと?| |QCB|quarter circle back|後方へ1/4回転→214のこと?| |HCF|half circle foward|前方へ半回転→41236のこと?| |HCB|half circle back|後方へ半回転→63214のこと?| |DP|dragon punch?|昇龍系=623みたいです| |RDP|?|逆昇龍系=421みたいです| *技名など |通常技|Normal Moves| |近距離立ち攻撃|Close Standing A,B,C,D| |遠距離立ち攻撃|Far standing A,,B,C,D| |屈み攻撃|Crounching A,B,C,D| |垂直ジャンプ攻撃|Vertical jump A,B,C,D| |前方ジャンプ攻撃|Forward Jump A,B,C,D| |後方ジャンプ攻撃|Back Jump A,B,C,D| |小ジャンプ攻撃|Small Jump A,B,C,D| |C+D|C+D| |JC+D|Jump C+D| |小JC+D|Small Jump C+D| |GCC+D|Guard Cancel C+D| |特殊技?|Command Moves| |投げ技|Throws| |必殺技|Specials| |超必殺技/MAX2|DM/SDM| |技名|Move Name| |ガード段|Guard height(Have to guard High or Low)| |ヒット数|# of Hits| |補正|????| |ダメージ|Normal Damage| |カウンターヒット時のダメージ|Damage on counter hit| |ガードクラッシュ値|guard crush damage| |ゲージ増加量|Gauge| |キャンセル|Cancellable| |得点|Points to score| *その他 |フレーム|frame| |食らい判定|Hitboxes| |暗転|dark change| |ガードポイント|auto guard| |押しっぱなし入力|Hold the key| |連打|rapidly| |ダイヤグラム|tiering| |投げキャラ|grappler| |通常投げ|command throws| |空中投げ|air throws| *発生など (キムのデータを参考にして) rough translation from google (i'll try to make this understandable i just need some time) Usually skill It is close A occurrence 5F stiffness 5F It is close B occurrence 6F stiffness 15F It is close C occurrence 3F stiffness 19F It is close D occurrence 10F stiffness 11F It is distant A occurrence 5F stiffness 7F It is distant B occurrence 7F stiffness 17F It is distant C occurrence 9F stiffness 17F It is distant D occurrence 8F stiffness 16F Bending/discouraging A occurrence 5F stiffness 5F Bending/discouraging B occurrence 5F stiffness 5F Bending/discouraging C occurrence 8F stiffness 13F Bending/discouraging D occurrence 8F stiffness 20F CD occurrence 24F stiffness 13F J attack Perpendicular A occurrence 7F Perpendicular B occurrence 4F Perpendicular C occurrence 14F Perpendicular D occurrence 8F Slanted A occurrence 9F Slanted B occurrence 3F Slanted C occurrence 13F Slanted D occurrence 8F Small A occurrence 10F Small B occurrence 3F Small C occurrence 10F Small D occurrence 7F JCD occurrence 11F Uniqueness, necessary shooting Don't you think? [ri] [chiyagi] occurrence 16F stiffness 16F Cancellation occurrence 21F stiffness 16F Weak flight leg occurrence 3F stiffness 13F ∟ additional attack occurrence 7F   It is strong flight leg occurrence 3F stiffness 15F ∟ additional attack occurrence 7F Invincible 14F stiffness 20F under weak ambition leg occurrence 10F knee It is strong invincible 20F stiffness 29F under the ambition leg occurrence 16F knee Weak half moon 斬 occurrence 17F stiffness 26F It is strong half moon 斬 occurrence 8F stiffness 29F Weak flying Tsubame 斬 occurrence 7F systemic invincible 6F stiffness 36F It is strong flying Tsubame 斬 occurrence 6F systemic invincible 5F upper body invincible 4F stiffness 41F ∟ additional occurrence 14F stiffness 20F Three connected attacking 1. occurrence 9F 2. occurrence 9F 3. occurrences 19F l ∟ three empty attacking 1. occurrence 13F 2. occurrence 11F Super necessary, MAX and M2 Invincible 13F stiffness 43F under weak Houou leg occurrence 9F systemic invincible 8F leg It is strong invincible 26F stiffness 47F under the Houou leg occurrence 9F systemic invincible 8F leg Weak flying heaven leg occurrence 9F systemic invincible 8F stiffness 30F It is strong flying heaven leg occurrence 6F systemic invincible 5F knee lifter bell crank invincible 3F stiffness 33F Aerial Houou leg occurrence 6F systemic invincible 5F stiffness 39F Zero distance Houou leg occurrences 1F  Remark You could be understood concerning justice, probably will be? There being stiffness, there is no opening itself, it is, don't you think? The [ho] it is with the Korean team to favor too much ---- コメントはこちらにお願いします。 #comment ----
訪問者数 今日:&counter(today) 昨日:&counter(yesterday) 全体:&counter() ---- http://www.cyberfanatix.com/forums.php?m=posts&q=2571&PHPSESSID=3af6e44dc69882da6566e6b9a8df7753 ↑こちらのページのログを参考にやっていこうと思います *レバー方向 |7|8|9||UB|U|UF| |4|N|6|⇔|BCK|N|FWD| |1|2|3||DB|D|DF| |UB|up back|7| |U|up|8| |UF|up foward|9| |BCK|back|4| |N|neutral position|N| |FWD|forward|6| |DB|down back|1| |DF|down foward|3| |CR|crouching|屈み| |ST|standing|立ち| |CL|close|近距離| |J|jumping|ジャンプ| |QCF|quarter circle foward|前方へ1/4回転→236のこと?| |QCB|quarter circle back|後方へ1/4回転→214のこと?| |HCF|half circle foward|前方へ半回転→41236のこと?| |HCB|half circle back|後方へ半回転→63214のこと?| |DP|dragon punch?|昇龍系=623みたいです| |RDP|?|逆昇龍系=421みたいです| *技名など |通常技|Normal Moves| |近距離立ち攻撃|Close Standing A,B,C,D| |遠距離立ち攻撃|Far standing A,,B,C,D| |屈み攻撃|Crounching A,B,C,D| |垂直ジャンプ攻撃|Vertical jump A,B,C,D| |前方ジャンプ攻撃|Forward Jump A,B,C,D| |後方ジャンプ攻撃|Back Jump A,B,C,D| |小ジャンプ攻撃|Small Jump A,B,C,D| |C+D|C+D| |JC+D|Jump C+D| |小JC+D|Small Jump C+D| |GCC+D|Guard Cancel C+D| |特殊技?|Command Moves| |投げ技|Throws| |必殺技|Specials| |超必殺技/MAX2|DM/SDM| |技名|Move Name| |ガード段|Guard height(Have to guard High or Low)| |ヒット数|# of Hits| |補正|????| |ダメージ|Normal Damage| |カウンターヒット時のダメージ|Damage on counter hit| |ガードクラッシュ値|guard crush damage| |ゲージ増加量|Gauge| |キャンセル|Cancellable| |得点|Points to score| *その他 |フレーム|frame| |食らい判定|Hitboxes| |暗転|dark change| |ガードポイント|auto guard| |押しっぱなし入力|Hold the key| |連打|rapidly| |ダイヤグラム|tiering| |投げキャラ|grappler| |通常投げ|command throws| |空中投げ|air throws| *発生など (キムのデータを参考にして) rough translation from google (i'll try to make this understandable i just need some time) Usually skill It is close A occurrence 5F stiffness 5F It is close B occurrence 6F stiffness 15F It is close C occurrence 3F stiffness 19F It is close D occurrence 10F stiffness 11F It is distant A occurrence 5F stiffness 7F It is distant B occurrence 7F stiffness 17F It is distant C occurrence 9F stiffness 17F It is distant D occurrence 8F stiffness 16F Bending/discouraging A occurrence 5F stiffness 5F Bending/discouraging B occurrence 5F stiffness 5F Bending/discouraging C occurrence 8F stiffness 13F Bending/discouraging D occurrence 8F stiffness 20F CD occurrence 24F stiffness 13F J attack Perpendicular A occurrence 7F Perpendicular B occurrence 4F Perpendicular C occurrence 14F Perpendicular D occurrence 8F Slanted A occurrence 9F Slanted B occurrence 3F Slanted C occurrence 13F Slanted D occurrence 8F Small A occurrence 10F Small B occurrence 3F Small C occurrence 10F Small D occurrence 7F JCD occurrence 11F Uniqueness, necessary shooting Don't you think? [ri] [chiyagi] occurrence 16F stiffness 16F Cancellation occurrence 21F stiffness 16F Weak flight leg occurrence 3F stiffness 13F ∟ additional attack occurrence 7F   It is strong flight leg occurrence 3F stiffness 15F ∟ additional attack occurrence 7F Invincible 14F stiffness 20F under weak ambition leg occurrence 10F knee It is strong invincible 20F stiffness 29F under the ambition leg occurrence 16F knee Weak half moon 斬 occurrence 17F stiffness 26F It is strong half moon 斬 occurrence 8F stiffness 29F Weak flying Tsubame 斬 occurrence 7F systemic invincible 6F stiffness 36F It is strong flying Tsubame 斬 occurrence 6F systemic invincible 5F upper body invincible 4F stiffness 41F ∟ additional occurrence 14F stiffness 20F Three connected attacking 1. occurrence 9F 2. occurrence 9F 3. occurrences 19F l ∟ three empty attacking 1. occurrence 13F 2. occurrence 11F Super necessary, MAX and M2 Invincible 13F stiffness 43F under weak Houou leg occurrence 9F systemic invincible 8F leg It is strong invincible 26F stiffness 47F under the Houou leg occurrence 9F systemic invincible 8F leg Weak flying heaven leg occurrence 9F systemic invincible 8F stiffness 30F It is strong flying heaven leg occurrence 6F systemic invincible 5F knee lifter bell crank invincible 3F stiffness 33F Aerial Houou leg occurrence 6F systemic invincible 5F stiffness 39F Zero distance Houou leg occurrences 1F  Remark You could be understood concerning justice, probably will be? There being stiffness, there is no opening itself, it is, don't you think? The [ho] it is with the Korean team to favor too much ---- コメントはこちらにお願いします。 - test for throwing message from nl -- sushuwa (2008-06-10 21:36:13) #comment ----

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