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訪問者数 今日:&counter(today) 昨日:&counter(yesterday) 全体:&counter()
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http://www.cyberfanatix.com/forums.php?m=posts&q=2571&PHPSESSID=3af6e44dc69882da6566e6b9a8df7753
↑こちらのページのログを参考にやっていこうと思います
*レバー方向
|7|8|9||UB|U|UF|
|4|N|6|⇔|BCK|N|FWD|
|1|2|3||DB|D|DF|
|UB|up back|7|
|U|up|8|
|UF|up foward|9|
|BCK|back|4|
|N|neutral position|N|
|FWD|forward|6|
|DB|down back|1|
|DF|down foward|3|
|CR|crouching|屈み|
|ST|standing|立ち|
|CL|close|近距離|
|J|jumping|ジャンプ|
|QCF|quarter circle foward|前方へ1/4回転→236のこと?|
|QCB|quarter circle back|後方へ1/4回転→214のこと?|
|HCF|half circle foward|前方へ半回転→41236のこと?|
|HCB|half circle back|後方へ半回転→63214のこと?|
|DP|dragon punch?|昇龍系=623みたいです|
|RDP|?|逆昇龍系=421みたいです|
*技名など
|通常技|Normal Moves|
|近距離立ち攻撃|Close Standing A,B,C,D|
|遠距離立ち攻撃|Far standing A,,B,C,D|
|屈み攻撃|Crounching A,B,C,D|
|垂直ジャンプ攻撃|Vertical jump A,B,C,D|
|前方ジャンプ攻撃|Forward Jump A,B,C,D|
|後方ジャンプ攻撃|Back Jump A,B,C,D|
|小ジャンプ攻撃|Small Jump A,B,C,D|
|C+D|C+D|
|JC+D|Jump C+D|
|小JC+D|Small Jump C+D|
|GCC+D|Guard Cancel C+D|
|特殊技?|Command Moves|
|投げ技|Throws|
|必殺技|Specials|
|超必殺技/MAX2|DM/SDM|
|技名|Move Name|
|ガード段|Guard height(Have to guard High or Low)|
|ヒット数|# of Hits|
|補正|????|
|ダメージ|Normal Damage|
|カウンターヒット時のダメージ|Damage on counter hit|
|ガードクラッシュ値|guard crush damage|
|ゲージ増加量|Gauge|
|キャンセル|Cancellable|
|得点|Points to score|
*その他
|フレーム|frame|
|食らい判定|Hitboxes|
|暗転|dark change|
|ガードポイント|auto guard|
|押しっぱなし入力|Hold the key|
|連打|rapidly|
|ダイヤグラム|tiering|
|投げキャラ|grappler|
|通常投げ|command throws|
|空中投げ|air throws|
*発生など
(キムのデータを参考にして)
rough translation from google
(i'll try to make this understandable i just need some time)
Usually skill
It is close A occurrence 5F stiffness 5F
It is close B occurrence 6F stiffness 15F
It is close C occurrence 3F stiffness 19F
It is close D occurrence 10F stiffness 11F
It is distant A occurrence 5F stiffness 7F
It is distant B occurrence 7F stiffness 17F
It is distant C occurrence 9F stiffness 17F
It is distant D occurrence 8F stiffness 16F
Bending/discouraging A occurrence 5F stiffness 5F
Bending/discouraging B occurrence 5F stiffness 5F
Bending/discouraging C occurrence 8F stiffness 13F
Bending/discouraging D occurrence 8F stiffness 20F
CD occurrence 24F stiffness 13F
J attack
Perpendicular A occurrence 7F
Perpendicular B occurrence 4F
Perpendicular C occurrence 14F
Perpendicular D occurrence 8F
Slanted A occurrence 9F
Slanted B occurrence 3F
Slanted C occurrence 13F
Slanted D occurrence 8F
Small A occurrence 10F
Small B occurrence 3F
Small C occurrence 10F
Small D occurrence 7F
JCD occurrence 11F
Uniqueness, necessary shooting
Don't you think? [ri] [chiyagi] occurrence 16F stiffness 16F
Cancellation occurrence 21F stiffness 16F
Weak flight leg occurrence 3F stiffness 13F
∟ additional attack occurrence 7F
It is strong flight leg occurrence 3F stiffness 15F
∟ additional attack occurrence 7F
Invincible 14F stiffness 20F under weak ambition leg occurrence 10F knee
It is strong invincible 20F stiffness 29F under the ambition leg occurrence 16F knee
Weak half moon 斬 occurrence 17F stiffness 26F
It is strong half moon 斬 occurrence 8F stiffness 29F
Weak flying Tsubame 斬 occurrence 7F systemic invincible 6F stiffness 36F
It is strong flying Tsubame 斬 occurrence 6F systemic invincible 5F upper body invincible 4F stiffness 41F
∟ additional occurrence 14F stiffness 20F
Three connected attacking 1. occurrence 9F 2. occurrence 9F 3. occurrences 19F
l
∟ three empty attacking 1. occurrence 13F 2. occurrence 11F
Super necessary, MAX and M2
Invincible 13F stiffness 43F under weak Houou leg occurrence 9F systemic invincible 8F leg
It is strong invincible 26F stiffness 47F under the Houou leg occurrence 9F systemic invincible 8F leg
Weak flying heaven leg occurrence 9F systemic invincible 8F stiffness 30F
It is strong flying heaven leg occurrence 6F systemic invincible 5F knee lifter bell crank invincible 3F stiffness 33F
Aerial Houou leg occurrence 6F systemic invincible 5F stiffness 39F
Zero distance Houou leg occurrences 1F
Remark
You could be understood concerning justice, probably will be?
There being stiffness, there is no opening itself, it is, don't you think?
The [ho] it is with the Korean team to favor too much
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コメントはこちらにお願いします。
#comment
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訪問者数 今日:&counter(today) 昨日:&counter(yesterday) 全体:&counter()
----
http://www.cyberfanatix.com/forums.php?m=posts&q=2571&PHPSESSID=3af6e44dc69882da6566e6b9a8df7753
↑こちらのページのログを参考にやっていこうと思います
*レバー方向
|7|8|9||UB|U|UF|
|4|N|6|⇔|BCK|N|FWD|
|1|2|3||DB|D|DF|
|UB|up back|7|
|U|up|8|
|UF|up foward|9|
|BCK|back|4|
|N|neutral position|N|
|FWD|forward|6|
|DB|down back|1|
|DF|down foward|3|
|CR|crouching|屈み|
|ST|standing|立ち|
|CL|close|近距離|
|J|jumping|ジャンプ|
|QCF|quarter circle foward|前方へ1/4回転→236のこと?|
|QCB|quarter circle back|後方へ1/4回転→214のこと?|
|HCF|half circle foward|前方へ半回転→41236のこと?|
|HCB|half circle back|後方へ半回転→63214のこと?|
|DP|dragon punch?|昇龍系=623みたいです|
|RDP|?|逆昇龍系=421みたいです|
*技名など
|通常技|Normal Moves|
|近距離立ち攻撃|Close Standing A,B,C,D|
|遠距離立ち攻撃|Far standing A,,B,C,D|
|屈み攻撃|Crounching A,B,C,D|
|垂直ジャンプ攻撃|Vertical jump A,B,C,D|
|前方ジャンプ攻撃|Forward Jump A,B,C,D|
|後方ジャンプ攻撃|Back Jump A,B,C,D|
|小ジャンプ攻撃|Small Jump A,B,C,D|
|C+D|C+D|
|JC+D|Jump C+D|
|小JC+D|Small Jump C+D|
|GCC+D|Guard Cancel C+D|
|特殊技?|Command Moves|
|投げ技|Throws|
|必殺技|Specials|
|超必殺技/MAX2|DM/SDM|
|技名|Move Name|
|ガード段|Guard height(Have to guard High or Low)|
|ヒット数|# of Hits|
|補正|????|
|ダメージ|Normal Damage|
|カウンターヒット時のダメージ|Damage on counter hit|
|ガードクラッシュ値|guard crush damage|
|ゲージ増加量|Gauge|
|キャンセル|Cancellable|
|得点|Points to score|
*その他
|フレーム|frame|
|食らい判定|Hitboxes|
|暗転|dark change|
|ガードポイント|auto guard|
|押しっぱなし入力|Hold the key|
|連打|rapidly|
|ダイヤグラム|tiering|
|投げキャラ|grappler|
|通常投げ|command throws|
|空中投げ|air throws|
*発生など
(キムのデータを参考にして)
rough translation from google
(i'll try to make this understandable i just need some time)
Usually skill
It is close A occurrence 5F stiffness 5F
It is close B occurrence 6F stiffness 15F
It is close C occurrence 3F stiffness 19F
It is close D occurrence 10F stiffness 11F
It is distant A occurrence 5F stiffness 7F
It is distant B occurrence 7F stiffness 17F
It is distant C occurrence 9F stiffness 17F
It is distant D occurrence 8F stiffness 16F
Bending/discouraging A occurrence 5F stiffness 5F
Bending/discouraging B occurrence 5F stiffness 5F
Bending/discouraging C occurrence 8F stiffness 13F
Bending/discouraging D occurrence 8F stiffness 20F
CD occurrence 24F stiffness 13F
J attack
Perpendicular A occurrence 7F
Perpendicular B occurrence 4F
Perpendicular C occurrence 14F
Perpendicular D occurrence 8F
Slanted A occurrence 9F
Slanted B occurrence 3F
Slanted C occurrence 13F
Slanted D occurrence 8F
Small A occurrence 10F
Small B occurrence 3F
Small C occurrence 10F
Small D occurrence 7F
JCD occurrence 11F
Uniqueness, necessary shooting
Don't you think? [ri] [chiyagi] occurrence 16F stiffness 16F
Cancellation occurrence 21F stiffness 16F
Weak flight leg occurrence 3F stiffness 13F
∟ additional attack occurrence 7F
It is strong flight leg occurrence 3F stiffness 15F
∟ additional attack occurrence 7F
Invincible 14F stiffness 20F under weak ambition leg occurrence 10F knee
It is strong invincible 20F stiffness 29F under the ambition leg occurrence 16F knee
Weak half moon 斬 occurrence 17F stiffness 26F
It is strong half moon 斬 occurrence 8F stiffness 29F
Weak flying Tsubame 斬 occurrence 7F systemic invincible 6F stiffness 36F
It is strong flying Tsubame 斬 occurrence 6F systemic invincible 5F upper body invincible 4F stiffness 41F
∟ additional occurrence 14F stiffness 20F
Three connected attacking 1. occurrence 9F 2. occurrence 9F 3. occurrences 19F
l
∟ three empty attacking 1. occurrence 13F 2. occurrence 11F
Super necessary, MAX and M2
Invincible 13F stiffness 43F under weak Houou leg occurrence 9F systemic invincible 8F leg
It is strong invincible 26F stiffness 47F under the Houou leg occurrence 9F systemic invincible 8F leg
Weak flying heaven leg occurrence 9F systemic invincible 8F stiffness 30F
It is strong flying heaven leg occurrence 6F systemic invincible 5F knee lifter bell crank invincible 3F stiffness 33F
Aerial Houou leg occurrence 6F systemic invincible 5F stiffness 39F
Zero distance Houou leg occurrences 1F
Remark
You could be understood concerning justice, probably will be?
There being stiffness, there is no opening itself, it is, don't you think?
The [ho] it is with the Korean team to favor too much
----
コメントはこちらにお願いします。
- test for throwing message from nl -- sushuwa (2008-06-10 21:36:13)
#comment
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